A tiny series of islands to the southwest from which Mirelyn’s Skyrealm was originally a part of, now these islands are sacred places of worship with temples to the Kor. It is here that many come to find peace, healing, and learn the ways of the monk, cleric, or paladin. It is also a place known as the “crossroads of the planes” where the veil is thin and the right ritual will bring you to another plane. Many of the clergy here can provide travel to the plane of the Kor they worship as well as others if they are aligned with them.
Kor’s Haunt is a place of deceiving beauty for as stunning as much of the landscape can be, so can it be dangerous with creatures roaming about unlike any in other lands. It is here they say the Kraken was born and the dryads dwell. For every bit of beauty there is a matching bit of underlying dread. Careful what you wish for here, you just might get it.
Kor’s Bath can be bottled however it must be consumed within a short amount of time or any healing effects disappear and it is simply sweet tasting water.
Underneath the rise, carved within the stone, is a large hall with several rooms carved along it’s path. Those that worship Kor’Luhna pass their knowledge on to others here with classes on the bardic arts. The carvings along the walls each depict Kor’Luhna teaching the Dor various music, instruments, and other magicks.
The forest above the rise, is a place of deep contemplation where many magick users go to meditate and increase their focus. Those truly gifted in the magickal arts are said to be visited by Kor’Luhna himself who often entices Dor in ways that leave in the boldest of folk blushing at the mention of his name.
Among the silvery and lavender trees of this grove is a small magickal doorway into the astral plane, of which Kor’Luhna has reign over.
The city has forges too many to count and produces some truly exquisite pieces of armor, jewelry, and weapons. Though most of the mine’s resources are shipped to other parts of Kor’Treum instead of all formed there. It is said the metal mined here is easier to forge but harder to break.
Nestled deep within one of these gardens is the doorway to the ethereal plane, of which is Kor’Spek’s domain.
Random stone cairns are places of worship to the goddess with burnt offerings often smoldering on them or buried beneath.
This forest is fiercely protected by a small herd of unicorns that roam about it’s sun dappled lands. This is why horses are the only animals allowed to graze on the golden grass of this island.
Caution to those who wish to wander these woods, very little here is as it seems as magick is abound and tricksters are at play.
Suggested map: The Ruins of Lawrence Hall by Dyson Logos
Suggested map: The Shattered Tower by Dyson Logos
Suggested map: The Wolf Tower by Dyson Logos